Emulator window (ZD)
Please read the Terms of Use for Materials on ZennoLab
Table of contents
Description
In this window, you can interact with the emulator. All your actions will be broadcasted directly to the virtual machine (VM).
Beginning of work
When you just started the ProjectMaker, the emulator window will look like this:
Before working with VM, you need to run it.
After clicking on the "Run Virtual Machine" button, the MEMU emulator starts launching.
If you also enabled the "Recording" project, to the project canvas will be added two actions - Select the virtual machine and the virtual machine startup
Window components
After a successful launch, you will see such a window:
Virtual machine window
Â
Here you can directly interact with VM - click, swipe. All actions are broadcast to the emulator.
If "Recording" is enabled, each time you interact with a window on the project canvas will be added appropriate actions.
Emulator control buttons
Button appearance | Meaning |
---|---|
Return back. | |
Return to home screen. | |
Recent apps list. | |
Zoom in* | |
Zoom out* | |
Close a section of the image. Used to test image search. More details can be found in the article Search by image. |
*The scale can also be changed by double-clicking in the window of the emulator by using the mouse wheel while holding the button Ctrl
.
The name of the current virtual machine
In the lower-left corner, you can find the name of the active VM
Installed proxy
Displays the currently installed proxy.
You can set using the action with a virtual machine.
Mouse coordinates
If the mouse pointer is within the emulator window, then the current coordinates of the pointer (X, Y) will be displayed here.
Then these coordinates can be used in action Swipe Emulation and Touch Emulation
Context menu
By right-clicking on the item, the context menu will open.
Remove text
Allows you to clear the entire content of the input field. If the recording is enabled, a keyboard emulation action with this content will be added to the project {AndroidKeys.CLEAR}
Set the value from the profile
Allows setting the value from the project profile in the input field.
If the recording is enabled, the Set Value action with the macro of the selected profile variable will be added to the project.
Set value from a variable
Allows you to set the value from a user variable in the input field.
If the recording is enabled, a Set value action with a macro of the selected variable will be added to the project.
Inspect element
Calls the element properties window for more detailed study. Also, the selected element will be highlighted in the Element tree window.
Follow the cursor
When this option is enabled, an element that is under the cursor in the Emulator window will be:
highlighted
allocated in the Element tree
Its properties will fall into the Element properties
To the action designer
Sends an item to Action designer.
This is a CAPTCHA!
Created action for captcha recognition, with automatically selected parameters for its search. After choosing "This is a Captcha!" two more optional menu item appears.
Stick to the CAPTCHA
Allows you to connect several separate pictures into one and send a one-piece image to the Captcha Recognition Service. It is convenient to use when the captcha consists of several separate items.
Captcha recognition result
Enters the recognition result in the input field and, if the Record is enabled adds the Setting value action.
Search by picture
Allows you to interact with elements using a picture search. Read more In the article Search by picture.